![]() ![]() ![]() You may find these more pleasing, but they are still a developing set so not. As an alternative, they dont have the OpenGFX aesthetics, but the upcoming CZTR sets offer 32bpp colors with 2x/4x full zoom graphics. ![]() Preferably in the city window.īeta Was this translation helpful? Give feedback. You can disable the zoom level in the games settings so that you dont go into 2x or 4x zoom. Theres a specific spin-off called 2CC Metro, and. Subway trains are a bit harder to really find. Industries and towns are plentiful, however, only several of them are big enough to sustain local passenger services. Other tram sets tend of focus on country/regional-specific companies and real world liveries. Combined with an Alternative base costs NewGRF, Lithuanian map provides a challenging game, with extensive farmland, rivers and hilly regions on the southeast corner of the map creating plenty of difficulties to find the best path. It would be very useful to know if the conditions change or complicate. 2CC Trams is probably the largest set, offering real world trams in OpenTTD company colors. The vast majority of players, especially new ones, believe that the development is influenced by the delivery of goods to cities and the coverage of the largest possible area of the city by transport. The set uses newsounds, which, in the nightlies, makes new running sounds and horns. Looking at how players play on servers, few understand the basic mechanics of development. The UK Renewal Set or UKRS is a set drawn and coded by PikkaBird (with some vehicles by DanMack) that re-introduces improved UK trains into Manual or TTDPatch.It uses some complicated NewGRF features, yet is almost 100 compatible with OpenTTD. An example is Wasteland, where it is difficult to know what needs to be done to get the right effect. )Ī while back, MagicBuzz created an interesting MagicGS script that builds roads between cities and does it really well (omitting the excessive number of bridges).ĭeciding about growth, introducing new conditions without telling the player what the growth depends on would be very poor. If such an interesting addition would require the use of certain buildings, it would be a bit annoying. If the new road construction mechanic were to be part of a set of buildings, I am against it - today you can add a lot of building add-ons to the game by mixing them freely. I also very much like the fancy station from the czech set, the Toronto station from the US set and the modular stations from the japanese set. If it were to be an add-on that only determines the introduction of a different road layout (IRL? or similar), replacing the original mechanism, then I'm in favor. Me personally I prefer the canadian station set, because of the level of detail on the platforms and a big choice of station buildings. ![]()
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